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Qt Design Studio Documentation 4.7.1
  • View All topics
  • What's new in Qt Design Studio
  • Getting started
    • Overview
    • Installing Qt Design Studio
    • Creating projects
    • User interface
  • Key concepts
    • Animation techniques
    • Creating assets with other tools
    • Creating UI logic
    • Components
    • Designer-developer workflow
    • Effects and shaders
    • Qt Design Studio on MCUs
  • Working with
    • 2D assets
      • Adobe Illustrator assets
      • Adobe Photoshop assets
      • Adobe XD assets
      • Figma assets
      • Figma Bridge template
      • Images
      • Importing 2D assets
      • Sketch assets
    • 3D assets
      • Exporting 3D assets
      • Exporting from Blender
      • Exporting from Maya
    • 3D scenes
      • Cameras
      • Lights
      • Scene Environments
    • Animations
      • Creating timeline animations
      • Editing easing curves
      • Morph animations
      • Skeletal animation
      • Transitions between states
      • Editing animation curves
    • Code
      • Code
      • Jump to the Code
    • Components
      • Overview
      • Annotating designs
      • Adding and removing modules
      • Creating component instances
      • Creating custom components
      • Grouping components
      • Specifying component properties
      • Specifying custom properties
    • Connections
      • Adding bindings between properties
      • Connecting components to signals
    • Data
      • Lists and other data models
      • Loading placeholder data
      • Simulating application logic
      • Simulating dynamic systems
    • Debugging and profiling
      • Accessing output, issue, and warning messages
      • Debugging Qt Quick Applications
      • Debugging Qt Quick Projects
      • Profiling QML Applications
    • Effects
      • Overview
      • 2D effects
      • 3D effects
      • Custom effects in Qt 5
      • Design Effects
      • Effect Composer
      • Particles
      • Using the Content Library effects
    • External tools
      • Using external tools
    • Git
      • Using Git
    • Internationalization
      • Translations
    • Layouts
      • Scalable layouts
    • Logical helpers
      • Logical helpers
    • Materials
      • Materials
      • Materials and shaders
      • Using the Content Library materials
      • Custom materials in Qt 5
    • Previewing
      • Previewing on desktop
      • Previewing on devices
      • Sharing applications online
      • Viewing applications on Android
    • Projects
      • Creating projects
      • Running a Qt Design Studio project
      • Designer-developer workflow
    • Qt Design Studio on MCUs
      • Overview
      • Connecting MCUs with Qt Creator
      • Creating projects for MCUs
      • Creating UIs for MCUs
      • Developing applications for MCUs
    • Rendering
      • Instanced rendering
      • The Repeater3D component
      • The Loader3D component
    • Shaders
      • Custom shaders
    • States
      • States
      • Transitions between states
    • Textures
      • Textures
      • The Texture component
      • Using Content Library textures
    • UI controls and elements
      • Shapes
      • Text
      • UI controls
    • User Data
      • Collecting usage statistics
      • Collecting user feedback
      • Managing data collection
      • Reporting crashes
    • User Interaction
      • User interaction methods
  • Best practices
    • Graphics
      • Creating the glow and the bloom effects
    • Performance
      • Creating optimized 3D scenes
      • Optimizing designs
      • Production quality
  • Tutorials
    • Overview
    • Adding multi-language support to your project
    • Animated state transitions
    • Creating a C++ backend for a Qt Design Studio application
    • Login UI: Components
    • Login UI: Positioning
    • Login UI: States
    • Login UI: Timeline
    • Particle System: The fire effect
    • Particle System: The rain and the snow effects
    • Setting up a 3D scene
    • Timeline animation
    • Using AI-generated shader code in Effect Composer
    • Using a shader from Shadertoy in Effect Composer
    • Using a shader from The Book of Shaders in Effect Composer
  • Examples
    • Overview
    • Coffee Machine
    • Design Effects Demo
    • E-Bike Design
    • Material Bundle
    • MCU Treadmill
    • Optimal 3D Scene
    • Progress Bar
    • Side Menu
    • Simple keyboard
    • The Effect Composer example
    • Fresnel properties on materials
    • Washing Machine UI
    • Webinar Demo
  • Reference
    • The 2D components
      • Overview
      • Animations
      • Design Effects
      • Effects
      • Images
      • Lists and other data models
      • Logical helpers
      • Shapes
      • Text
      • User interaction methods
      • UI controls
    • 3D components
      • Overview
      • Cameras
      • Custom effects and materials in Qt 5
      • Custom shaders
      • Effects
      • Group
      • Instanced rendering
      • Lights
      • Loader3D
      • Materials
      • Materials and shaders
      • Models
      • Morph Target
      • Views
      • Node
      • Particles
      • Repeater3D
      • Scene Environments
      • Skeletal animation
      • Textures
    • Files
      • UI files
    • Help
      • Concepts and terms
      • Keyboard shortcuts
      • Getting help
      • Supported platforms
    • Qt Design Studio on MCUs
      • Supported features
      • Version compatibility
    • Views
      • Overview
      • 2D
      • 3D
      • Assets
      • Code
      • Components
      • Connections
      • Content Library
      • Curves
      • Effect Composer
      • File System
      • Material Editor and Browser
      • Navigator
      • Open Documents
      • Projects
      • Properties
      • Qt Insight
      • States
      • Texture Editor
      • Timeline
      • Transitions
      • Translations
  • Qt Design Studio Documentation
  • Getting started
  • User interface
  • Design views
  • States

Qt Insight Texture Editor

States

The States view displays the different states of a UI.

States view

To open the States view, select View > Views > States.

Initially, States displays a base state that shows the selected component in its initial state. To add states, select the Plus button in the States view.

For more information, watch the following video:

See also Working with states.

Qt Insight Texture Editor

Available under certain Qt licenses.
Find out more.

Next
  • Texture Editor

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  • Qt Insight

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